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import BufferHelper from '../helper/buffer-helper'; import Demuxer from '../demux/demuxer'; import Event from '../events'; import * as LevelHelper from '../helper/level-helper'; import TimeRanges from '../utils/time-ranges'; import { ErrorTypes, ErrorDetails } from '../errors'; import { logger } from '../utils/logger'; import { findFragWithCC } from '../utils/discontinuities'; import TaskLoop from '../task-loop'; import { FragmentState } from '../helper/fragment-tracker'; import Fragment from '../loader/fragment'; const State = { STOPPED: 'STOPPED', STARTING: 'STARTING', IDLE: 'IDLE', PAUSED: 'PAUSED', KEY_LOADING: 'KEY_LOADING', FRAG_LOADING: 'FRAG_LOADING', FRAG_LOADING_WAITING_RETRY: 'FRAG_LOADING_WAITING_RETRY', WAITING_TRACK: 'WAITING_TRACK', PARSING: 'PARSING', PARSED: 'PARSED', BUFFER_FLUSHING: 'BUFFER_FLUSHING', ENDED: 'ENDED', ERROR: 'ERROR', WAITING_INIT_PTS: 'WAITING_INIT_PTS' }; class AudioStreamController extends TaskLoop { constructor (hls, fragmentTracker) { super(hls, Event.MEDIA_ATTACHED, Event.MEDIA_DETACHING, Event.AUDIO_TRACKS_UPDATED, Event.AUDIO_TRACK_SWITCHING, Event.AUDIO_TRACK_LOADED, Event.KEY_LOADED, Event.FRAG_LOADED, Event.FRAG_PARSING_INIT_SEGMENT, Event.FRAG_PARSING_DATA, Event.FRAG_PARSED, Event.ERROR, Event.BUFFER_RESET, Event.BUFFER_CREATED, Event.BUFFER_APPENDED, Event.BUFFER_FLUSHED, Event.INIT_PTS_FOUND); this.fragmentTracker = fragmentTracker; this.config = hls.config; this.audioCodecSwap = false; this._state = State.STOPPED; this.initPTS = []; this.waitingFragment = null; this.videoTrackCC = null; } onHandlerDestroying () { this.stopLoad(); } onHandlerDestroyed () { this.state = State.STOPPED; this.fragmentTracker = null; } // Signal that video PTS was found onInitPtsFound (data) { let demuxerId = data.id, cc = data.frag.cc, initPTS = data.initPTS; if (demuxerId === 'main') { // Always update the new INIT PTS // Can change due level switch this.initPTS[cc] = initPTS; this.videoTrackCC = cc; logger.log(`InitPTS for cc: ${cc} found from video track: ${initPTS}`); // If we are waiting we need to demux/remux the waiting frag // With the new initPTS if (this.state === State.WAITING_INIT_PTS) this.tick(); } } startLoad (startPosition) { Iif (this.tracks) { let lastCurrentTime = this.lastCurrentTime; this.stopLoad(); this.setInterval(100); this.fragLoadError = 0; if (lastCurrentTime > 0 && startPosition === -1) { logger.log(`audio:override startPosition with lastCurrentTime @${lastCurrentTime.toFixed(3)}`); this.state = State.IDLE; } else { this.lastCurrentTime = this.startPosition ? this.startPosition : startPosition; this.state = State.STARTING; } this.nextLoadPosition = this.startPosition = this.lastCurrentTime; this.tick(); } else { this.startPosition = startPosition; this.state = State.STOPPED; } } stopLoad () { let frag = this.fragCurrent; if (frag) { if (frag.loader) frag.loader.abort(); this.fragmentTracker.removeFragment(frag); this.fragCurrent = null; } this.fragPrevious = null; if (this.demuxer) { this.demuxer.destroy(); this.demuxer = null; } this.state = State.STOPPED; } set state (nextState) { Iif (this.state !== nextState) { const previousState = this.state; this._state = nextState; logger.log(`audio stream:${previousState}->${nextState}`); } } get state () { return this._state; } doTick () { let pos, track, trackDetails, hls = this.hls, config = hls.config; // logger.log('audioStream:' + this.state); switch (this.state) { case State.ERROR: // don't do anything in error state to avoid breaking further ... case State.PAUSED: // don't do anything in paused state either ... case State.BUFFER_FLUSHING: break; case State.STARTING: this.state = State.WAITING_TRACK; this.loadedmetadata = false; break; case State.IDLE: const tracks = this.tracks; // audio tracks not received => exit loop if (!tracks) break; // if video not attached AND // start fragment already requested OR start frag prefetch disable // exit loop // => if media not attached but start frag prefetch is enabled and start frag not requested yet, we will not exit loop if (!this.media && (this.startFragRequested || !config.startFragPrefetch)) break; // determine next candidate fragment to be loaded, based on current position and // end of buffer position // if we have not yet loaded any fragment, start loading from start position if (this.loadedmetadata) { pos = this.media.currentTime; } else { pos = this.nextLoadPosition; if (pos === undefined) break; } let media = this.mediaBuffer ? this.mediaBuffer : this.media, videoBuffer = this.videoBuffer ? this.videoBuffer : this.media, bufferInfo = BufferHelper.bufferInfo(media, pos, config.maxBufferHole), mainBufferInfo = BufferHelper.bufferInfo(videoBuffer, pos, config.maxBufferHole), bufferLen = bufferInfo.len, bufferEnd = bufferInfo.end, fragPrevious = this.fragPrevious, // ensure we buffer at least config.maxBufferLength (default 30s) or config.maxMaxBufferLength (default: 600s) // whichever is smaller. // once we reach that threshold, don't buffer more than video (mainBufferInfo.len) maxConfigBuffer = Math.min(config.maxBufferLength, config.maxMaxBufferLength), maxBufLen = Math.max(maxConfigBuffer, mainBufferInfo.len), audioSwitch = this.audioSwitch, trackId = this.trackId; // if buffer length is less than maxBufLen try to load a new fragment if ((bufferLen < maxBufLen || audioSwitch) && trackId < tracks.length) { trackDetails = tracks[trackId].details; // if track info not retrieved yet, switch state and wait for track retrieval if (typeof trackDetails === 'undefined') { this.state = State.WAITING_TRACK; break; } // check if we need to finalize media stream // we just got done loading the final fragment and there is no other buffered range after ... // rationale is that in case there are any buffered ranges after, it means that there are unbuffered portion in between // so we should not switch to ENDED in that case, to be able to buffer them if (!audioSwitch && !trackDetails.live && fragPrevious && fragPrevious.sn === trackDetails.endSN && !bufferInfo.nextStart) { // if we are not seeking or if we are seeking but everything (almost) til the end is buffered, let's signal eos // we don't compare exactly media.duration === bufferInfo.end as there could be some subtle media duration difference when switching // between different renditions. using half frag duration should help cope with these cases. if (!this.media.seeking || (this.media.duration - bufferEnd) < fragPrevious.duration / 2) { // Finalize the media stream this.hls.trigger(Event.BUFFER_EOS, { type: 'audio' }); this.state = State.ENDED; break; } } // find fragment index, contiguous with end of buffer position let fragments = trackDetails.fragments, fragLen = fragments.length, start = fragments[0].start, end = fragments[fragLen - 1].start + fragments[fragLen - 1].duration, frag; // When switching audio track, reload audio as close as possible to currentTime if (audioSwitch) { if (trackDetails.live && !trackDetails.PTSKnown) { logger.log('switching audiotrack, live stream, unknown PTS,load first fragment'); bufferEnd = 0; } else { bufferEnd = pos; // if currentTime (pos) is less than alt audio playlist start time, it means that alt audio is ahead of currentTime if (trackDetails.PTSKnown && pos < start) { // if everything is buffered from pos to start or if audio buffer upfront, let's seek to start if (bufferInfo.end > start || bufferInfo.nextStart) { logger.log('alt audio track ahead of main track, seek to start of alt audio track'); this.media.currentTime = start + 0.05; } else { return; } } } } if (trackDetails.initSegment && !trackDetails.initSegment.data) { frag = trackDetails.initSegment; } // eslint-disable-line brace-style // if bufferEnd before start of playlist, load first fragment else if (bufferEnd <= start) { frag = fragments[0]; if (this.videoTrackCC !== null && frag.cc !== this.videoTrackCC) { // Ensure we find a fragment which matches the continuity of the video track frag = findFragWithCC(fragments, this.videoTrackCC); } if (trackDetails.live && frag.loadIdx && frag.loadIdx === this.fragLoadIdx) { // we just loaded this first fragment, and we are still lagging behind the start of the live playlist // let's force seek to start const nextBuffered = bufferInfo.nextStart ? bufferInfo.nextStart : start; logger.log(`no alt audio available @currentTime:${this.media.currentTime}, seeking @${nextBuffered + 0.05}`); this.media.currentTime = nextBuffered + 0.05; return; } } else { let foundFrag; let maxFragLookUpTolerance = config.maxFragLookUpTolerance; const fragNext = fragPrevious ? fragments[fragPrevious.sn - fragments[0].sn + 1] : undefined; let fragmentWithinToleranceTest = (candidate) => { // offset should be within fragment boundary - config.maxFragLookUpTolerance // this is to cope with situations like // bufferEnd = 9.991 // frag[Ø] : [0,10] // frag[1] : [10,20] // bufferEnd is within frag[0] range ... although what we are expecting is to return frag[1] here // frag start frag start+duration // |-----------------------------| // <---> <---> // ...--------><-----------------------------><---------.... // previous frag matching fragment next frag // return -1 return 0 return 1 // logger.log(`level/sn/start/end/bufEnd:${level}/${candidate.sn}/${candidate.start}/${(candidate.start+candidate.duration)}/${bufferEnd}`); // Set the lookup tolerance to be small enough to detect the current segment - ensures we don't skip over very small segments let candidateLookupTolerance = Math.min(maxFragLookUpTolerance, candidate.duration); if ((candidate.start + candidate.duration - candidateLookupTolerance) <= bufferEnd) return 1; // if maxFragLookUpTolerance will have negative value then don't return -1 for first element else if (candidate.start - candidateLookupTolerance > bufferEnd && candidate.start) return -1; return 0; }; if (bufferEnd < end) { if (bufferEnd > end - maxFragLookUpTolerance) maxFragLookUpTolerance = 0; // Prefer the next fragment if it's within tolerance if (fragNext && !fragmentWithinToleranceTest(fragNext)) foundFrag = fragNext; else foundFrag = BinarySearch.search(fragments, fragmentWithinToleranceTest); } else { // reach end of playlist foundFrag = fragments[fragLen - 1]; } if (foundFrag) { frag = foundFrag; start = foundFrag.start; // logger.log('find SN matching with pos:' + bufferEnd + ':' + frag.sn); if (fragPrevious && frag.level === fragPrevious.level && frag.sn === fragPrevious.sn) { if (frag.sn < trackDetails.endSN) { frag = fragments[frag.sn + 1 - trackDetails.startSN]; logger.log(`SN just loaded, load next one: ${frag.sn}`); } else { frag = null; } } } } if (frag) { // logger.log(' loading frag ' + i +',pos/bufEnd:' + pos.toFixed(3) + '/' + bufferEnd.toFixed(3)); if (frag.decryptdata && (frag.decryptdata.uri != null) && (frag.decryptdata.key == null)) { logger.log(`Loading key for ${frag.sn} of [${trackDetails.startSN} ,${trackDetails.endSN}],track ${trackId}`); this.state = State.KEY_LOADING; hls.trigger(Event.KEY_LOADING, { frag: frag }); } else { logger.log(`Loading ${frag.sn}, cc: ${frag.cc} of [${trackDetails.startSN} ,${trackDetails.endSN}],track ${trackId}, currentTime:${pos},bufferEnd:${bufferEnd.toFixed(3)}`); // Check if fragment is not loaded if (this.fragmentTracker.getState(frag) === FragmentState.NOT_LOADED) { this.fragCurrent = frag; this.startFragRequested = true; if (!isNaN(frag.sn)) this.nextLoadPosition = frag.start + frag.duration; hls.trigger(Event.FRAG_LOADING, { frag }); this.state = State.FRAG_LOADING; } } } } break; case State.WAITING_TRACK: track = this.tracks[this.trackId]; // check if playlist is already loaded if (track && track.details) this.state = State.IDLE; break; case State.FRAG_LOADING_WAITING_RETRY: var now = performance.now(); var retryDate = this.retryDate; media = this.media; var isSeeking = media && media.seeking; // if current time is gt than retryDate, or if media seeking let's switch to IDLE state to retry loading if (!retryDate || (now >= retryDate) || isSeeking) { logger.log('audioStreamController: retryDate reached, switch back to IDLE state'); this.state = State.IDLE; } break; case State.WAITING_INIT_PTS: const videoTrackCC = this.videoTrackCC; if (this.initPTS[videoTrackCC] === undefined) break; // Ensure we don't get stuck in the WAITING_INIT_PTS state if the waiting frag CC doesn't match any initPTS const waitingFrag = this.waitingFragment; if (waitingFrag) { const waitingFragCC = waitingFrag.frag.cc; if (videoTrackCC !== waitingFragCC) { track = this.tracks[this.trackId]; if (track.details && track.details.live) { logger.warn(`Waiting fragment CC (${waitingFragCC}) does not match video track CC (${videoTrackCC})`); this.waitingFragment = null; this.state = State.IDLE; } } else { this.state = State.FRAG_LOADING; this.onFragLoaded(this.waitingFragment); this.waitingFragment = null; } } else { this.state = State.IDLE; } break; case State.STOPPED: case State.FRAG_LOADING: case State.PARSING: case State.PARSED: case State.ENDED: break; default: break; } } onMediaAttached (data) { let media = this.media = this.mediaBuffer = data.media; this.onvseeking = this.onMediaSeeking.bind(this); this.onvended = this.onMediaEnded.bind(this); media.addEventListener('seeking', this.onvseeking); media.addEventListener('ended', this.onvended); let config = this.config; if (this.tracks && config.autoStartLoad) this.startLoad(config.startPosition); } onMediaDetaching () { let media = this.media; if (media && media.ended) { logger.log('MSE detaching and video ended, reset startPosition'); this.startPosition = this.lastCurrentTime = 0; } // remove video listeners if (media) { media.removeEventListener('seeking', this.onvseeking); media.removeEventListener('ended', this.onvended); this.onvseeking = this.onvseeked = this.onvended = null; } this.media = this.mediaBuffer = this.videoBuffer = null; this.loadedmetadata = false; this.stopLoad(); } onMediaSeeking () { if (this.state === State.ENDED) { // switch to IDLE state to check for potential new fragment this.state = State.IDLE; } if (this.media) this.lastCurrentTime = this.media.currentTime; // tick to speed up processing this.tick(); } onMediaEnded () { // reset startPosition and lastCurrentTime to restart playback @ stream beginning this.startPosition = this.lastCurrentTime = 0; } onAudioTracksUpdated (data) { logger.log('audio tracks updated'); this.tracks = data.audioTracks; } onAudioTrackSwitching (data) { // if any URL found on new audio track, it is an alternate audio track let altAudio = !!data.url; this.trackId = data.id; this.fragCurrent = null; this.state = State.PAUSED; this.waitingFragment = null; // destroy useless demuxer when switching audio to main if (!altAudio) { if (this.demuxer) { this.demuxer.destroy(); this.demuxer = null; } } else { // switching to audio track, start timer if not already started this.setInterval(100); } // should we switch tracks ? if (altAudio) { this.audioSwitch = true; // main audio track are handled by stream-controller, just do something if switching to alt audio track this.state = State.IDLE; } this.tick(); } onAudioTrackLoaded (data) { let newDetails = data.details, trackId = data.id, track = this.tracks[trackId], duration = newDetails.totalduration, sliding = 0; logger.log(`track ${trackId} loaded [${newDetails.startSN},${newDetails.endSN}],duration:${duration}`); if (newDetails.live) { let curDetails = track.details; if (curDetails && newDetails.fragments.length > 0) { // we already have details for that level, merge them LevelHelper.mergeDetails(curDetails, newDetails); sliding = newDetails.fragments[0].start; // TODO // this.liveSyncPosition = this.computeLivePosition(sliding, curDetails); if (newDetails.PTSKnown) logger.log(`live audio playlist sliding:${sliding.toFixed(3)}`); else logger.log('live audio playlist - outdated PTS, unknown sliding'); } else { newDetails.PTSKnown = false; logger.log('live audio playlist - first load, unknown sliding'); } } else { newDetails.PTSKnown = false; } track.details = newDetails; // compute start position if (!this.startFragRequested) { // compute start position if set to -1. use it straight away if value is defined if (this.startPosition === -1) { // first, check if start time offset has been set in playlist, if yes, use this value let startTimeOffset = newDetails.startTimeOffset; if (!isNaN(startTimeOffset)) { logger.log(`start time offset found in playlist, adjust startPosition to ${startTimeOffset}`); this.startPosition = startTimeOffset; } else { this.startPosition = 0; } } this.nextLoadPosition = this.startPosition; } // only switch batck to IDLE state if we were waiting for track to start downloading a new fragment if (this.state === State.WAITING_TRACK) this.state = State.IDLE; // trigger handler right now this.tick(); } onKeyLoaded () { if (this.state === State.KEY_LOADING) { this.state = State.IDLE; this.tick(); } } onFragLoaded (data) { let fragCurrent = this.fragCurrent, fragLoaded = data.frag; Iif (this.state === State.FRAG_LOADING && fragCurrent && fragLoaded.type === 'audio' && fragLoaded.level === fragCurrent.level && fragLoaded.sn === fragCurrent.sn) { let track = this.tracks[this.trackId], details = track.details, duration = details.totalduration, trackId = fragCurrent.level, sn = fragCurrent.sn, cc = fragCurrent.cc, audioCodec = this.config.defaultAudioCodec || track.audioCodec || 'mp4a.40.2', stats = this.stats = data.stats; if (sn === 'initSegment') { this.state = State.IDLE; stats.tparsed = stats.tbuffered = performance.now(); details.initSegment.data = data.payload; this.hls.trigger(Event.FRAG_BUFFERED, { stats: stats, frag: fragCurrent, id: 'audio' }); this.tick(); } else { this.state = State.PARSING; // transmux the MPEG-TS data to ISO-BMFF segments this.appended = false; if (!this.demuxer) this.demuxer = new Demuxer(this.hls, 'audio'); // Check if we have video initPTS // If not we need to wait for it let initPTS = this.initPTS[cc]; let initSegmentData = details.initSegment ? details.initSegment.data : []; if (details.initSegment || initPTS !== undefined) { this.pendingBuffering = true; logger.log(`Demuxing ${sn} of [${details.startSN} ,${details.endSN}],track ${trackId}`); // time Offset is accurate if level PTS is known, or if playlist is not sliding (not live) let accurateTimeOffset = false; // details.PTSKnown || !details.live; this.demuxer.push(data.payload, initSegmentData, audioCodec, null, fragCurrent, duration, accurateTimeOffset, initPTS); } else { logger.log(`unknown video PTS for continuity counter ${cc}, waiting for video PTS before demuxing audio frag ${sn} of [${details.startSN} ,${details.endSN}],track ${trackId}`); this.waitingFragment = data; this.state = State.WAITING_INIT_PTS; } } } this.fragLoadError = 0; } onFragParsingInitSegment (data) { const fragCurrent = this.fragCurrent; const fragNew = data.frag; if (fragCurrent && data.id === 'audio' && fragNew.sn === fragCurrent.sn && fragNew.level === fragCurrent.level && this.state === State.PARSING) { let tracks = data.tracks, track; // delete any video track found on audio demuxer if (tracks.video) delete tracks.video; // include levelCodec in audio and video tracks track = tracks.audio; if (track) { track.levelCodec = track.codec; track.id = data.id; this.hls.trigger(Event.BUFFER_CODECS, tracks); logger.log(`audio track:audio,container:${track.container},codecs[level/parsed]=[${track.levelCodec}/${track.codec}]`); let initSegment = track.initSegment; if (initSegment) { let appendObj = { type: 'audio', data: initSegment, parent: 'audio', content: 'initSegment' }; if (this.audioSwitch) { this.pendingData = [appendObj]; } else { this.appended = true; // arm pending Buffering flag before appending a segment this.pendingBuffering = true; this.hls.trigger(Event.BUFFER_APPENDING, appendObj); } } // trigger handler right now this.tick(); } } } onFragParsingData (data) { const fragCurrent = this.fragCurrent; const fragNew = data.frag; if (fragCurrent && data.id === 'audio' && data.type === 'audio' && fragNew.sn === fragCurrent.sn && fragNew.level === fragCurrent.level && this.state === State.PARSING) { let trackId = this.trackId, track = this.tracks[trackId], hls = this.hls; if (isNaN(data.endPTS)) { data.endPTS = data.startPTS + fragCurrent.duration; data.endDTS = data.startDTS + fragCurrent.duration; } fragCurrent.addElementaryStream(Fragment.ElementaryStreamTypes.AUDIO); logger.log(`parsed ${data.type},PTS:[${data.startPTS.toFixed(3)},${data.endPTS.toFixed(3)}],DTS:[${data.startDTS.toFixed(3)}/${data.endDTS.toFixed(3)}],nb:${data.nb}`); LevelHelper.updateFragPTSDTS(track.details, fragCurrent, data.startPTS, data.endPTS); let audioSwitch = this.audioSwitch, media = this.media, appendOnBufferFlush = false; // Only flush audio from old audio tracks when PTS is known on new audio track if (audioSwitch && media) { if (media.readyState) { let currentTime = media.currentTime; logger.log('switching audio track : currentTime:' + currentTime); if (currentTime >= data.startPTS) { logger.log('switching audio track : flushing all audio'); this.state = State.BUFFER_FLUSHING; hls.trigger(Event.BUFFER_FLUSHING, { startOffset: 0, endOffset: Number.POSITIVE_INFINITY, type: 'audio' }); appendOnBufferFlush = true; // Lets announce that the initial audio track switch flush occur this.audioSwitch = false; hls.trigger(Event.AUDIO_TRACK_SWITCHED, { id: trackId }); } } else { // Lets announce that the initial audio track switch flush occur this.audioSwitch = false; hls.trigger(Event.AUDIO_TRACK_SWITCHED, { id: trackId }); } } let pendingData = this.pendingData; if (!pendingData) { console.warn('Apparently attempt to enqueue media payload without codec initialization data upfront'); hls.trigger(Event.ERROR, { type: ErrorTypes.MEDIA_ERROR, details: null, fatal: true }); return; } if (!this.audioSwitch) { [data.data1, data.data2].forEach(buffer => { if (buffer && buffer.length) pendingData.push({ type: data.type, data: buffer, parent: 'audio', content: 'data' }); }); if (!appendOnBufferFlush && pendingData.length) { pendingData.forEach(appendObj => { // only append in PARSING state (rationale is that an appending error could happen synchronously on first segment appending) // in that case it is useless to append following segments if (this.state === State.PARSING) { // arm pending Buffering flag before appending a segment this.pendingBuffering = true; this.hls.trigger(Event.BUFFER_APPENDING, appendObj); } }); this.pendingData = []; this.appended = true; } } // trigger handler right now this.tick(); } } onFragParsed (data) { const fragCurrent = this.fragCurrent; const fragNew = data.frag; if (fragCurrent && data.id === 'audio' && fragNew.sn === fragCurrent.sn && fragNew.level === fragCurrent.level && this.state === State.PARSING) { this.stats.tparsed = performance.now(); this.state = State.PARSED; this._checkAppendedParsed(); } } onBufferReset () { // reset reference to sourcebuffers this.mediaBuffer = this.videoBuffer = null; this.loadedmetadata = false; } onBufferCreated (data) { let audioTrack = data.tracks.audio; if (audioTrack) { this.mediaBuffer = audioTrack.buffer; this.loadedmetadata = true; } if (data.tracks.video) this.videoBuffer = data.tracks.video.buffer; } onBufferAppended (data) { Iif (data.parent === 'audio') { const state = this.state; if (state === State.PARSING || state === State.PARSED) { // check if all buffers have been appended this.pendingBuffering = (data.pending > 0); this._checkAppendedParsed(); } } } _checkAppendedParsed () { // trigger handler right now if (this.state === State.PARSED && (!this.appended || !this.pendingBuffering)) { let frag = this.fragCurrent, stats = this.stats, hls = this.hls; if (frag) { this.fragPrevious = frag; stats.tbuffered = performance.now(); hls.trigger(Event.FRAG_BUFFERED, { stats: stats, frag: frag, id: 'audio' }); let media = this.mediaBuffer ? this.mediaBuffer : this.media; logger.log(`audio buffered : ${TimeRanges.toString(media.buffered)}`); if (this.audioSwitch && this.appended) { this.audioSwitch = false; hls.trigger(Event.AUDIO_TRACK_SWITCHED, { id: this.trackId }); } this.state = State.IDLE; } this.tick(); } } onError (data) { let frag = data.frag; // don't handle frag error not related to audio fragment Iif (frag && frag.type !== 'audio') return; switch (data.details) { case ErrorDetails.FRAG_LOAD_ERROR: case ErrorDetails.FRAG_LOAD_TIMEOUT: if (!data.fatal) { let loadError = this.fragLoadError; if (loadError) loadError++; else loadError = 1; let config = this.config; if (loadError <= config.fragLoadingMaxRetry) { this.fragLoadError = loadError; // exponential backoff capped to config.fragLoadingMaxRetryTimeout let delay = Math.min(Math.pow(2, loadError - 1) * config.fragLoadingRetryDelay, config.fragLoadingMaxRetryTimeout); logger.warn(`audioStreamController: frag loading failed, retry in ${delay} ms`); this.retryDate = performance.now() + delay; // retry loading state this.state = State.FRAG_LOADING_WAITING_RETRY; } else { logger.error(`audioStreamController: ${data.details} reaches max retry, redispatch as fatal ...`); // switch error to fatal data.fatal = true; this.state = State.ERROR; } } break; case ErrorDetails.AUDIO_TRACK_LOAD_ERROR: case ErrorDetails.AUDIO_TRACK_LOAD_TIMEOUT: case ErrorDetails.KEY_LOAD_ERROR: case ErrorDetails.KEY_LOAD_TIMEOUT: // when in ERROR state, don't switch back to IDLE state in case a non-fatal error is received if (this.state !== State.ERROR) { // if fatal error, stop processing, otherwise move to IDLE to retry loading this.state = data.fatal ? State.ERROR : State.IDLE; logger.warn(`audioStreamController: ${data.details} while loading frag,switch to ${this.state} state ...`); } break; case ErrorDetails.BUFFER_FULL_ERROR: // if in appending state if (data.parent === 'audio' && (this.state === State.PARSING || this.state === State.PARSED)) { const media = this.mediaBuffer, currentTime = this.media.currentTime, mediaBuffered = media && BufferHelper.isBuffered(media, currentTime) && BufferHelper.isBuffered(media, currentTime + 0.5); // reduce max buf len if current position is buffered if (mediaBuffered) { const config = this.config; if (config.maxMaxBufferLength >= config.maxBufferLength) { // reduce max buffer length as it might be too high. we do this to avoid loop flushing ... config.maxMaxBufferLength /= 2; logger.warn(`audio:reduce max buffer length to ${config.maxMaxBufferLength}s`); } this.state = State.IDLE; } else { // current position is not buffered, but browser is still complaining about buffer full error // this happens on IE/Edge, refer to https://github.com/video-dev/hls.js/pull/708 // in that case flush the whole audio buffer to recover logger.warn('buffer full error also media.currentTime is not buffered, flush audio buffer'); this.fragCurrent = null; // flush everything this.state = State.BUFFER_FLUSHING; this.hls.trigger(Event.BUFFER_FLUSHING, { startOffset: 0, endOffset: Number.POSITIVE_INFINITY, type: 'audio' }); } } break; default: break; } } onBufferFlushed () { let pendingData = this.pendingData; if (pendingData && pendingData.length) { logger.log('appending pending audio data on Buffer Flushed'); pendingData.forEach(appendObj => { this.hls.trigger(Event.BUFFER_APPENDING, appendObj); }); this.appended = true; this.pendingData = []; this.state = State.PARSED; } else { // move to IDLE once flush complete. this should trigger new fragment loading this.state = State.IDLE; // reset reference to frag this.fragPrevious = null; this.tick(); } } } export default AudioStreamController; |