All files / src/controller audio-stream-controller.js

5.24% Statements 23/439
2.44% Branches 8/328
22.58% Functions 7/31
5.32% Lines 23/432

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856                                  1x                                     28x                                 28x 28x 28x 28x 28x 28x 28x                                                           1x                             1x 1x                                           1x               21x                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           20x 20x 20x                                                                                       20x                                                                                                                                                                                                                                                                                                           8x                                                             37x   37x     37x                                                                                                                                   37x                                                
/*
 * Audio Stream Controller
*/
 
import BinarySearch from '../utils/binary-search';
import BufferHelper from '../helper/buffer-helper';
import Demuxer from '../demux/demuxer';
import Event from '../events';
import * as LevelHelper from '../helper/level-helper';
import TimeRanges from '../utils/time-ranges';
import { ErrorTypes, ErrorDetails } from '../errors';
import { logger } from '../utils/logger';
import { findFragWithCC } from '../utils/discontinuities';
import TaskLoop from '../task-loop';
import { FragmentState } from '../helper/fragment-tracker';
import Fragment from '../loader/fragment';
 
const State = {
  STOPPED: 'STOPPED',
  STARTING: 'STARTING',
  IDLE: 'IDLE',
  PAUSED: 'PAUSED',
  KEY_LOADING: 'KEY_LOADING',
  FRAG_LOADING: 'FRAG_LOADING',
  FRAG_LOADING_WAITING_RETRY: 'FRAG_LOADING_WAITING_RETRY',
  WAITING_TRACK: 'WAITING_TRACK',
  PARSING: 'PARSING',
  PARSED: 'PARSED',
  BUFFER_FLUSHING: 'BUFFER_FLUSHING',
  ENDED: 'ENDED',
  ERROR: 'ERROR',
  WAITING_INIT_PTS: 'WAITING_INIT_PTS'
};
 
class AudioStreamController extends TaskLoop {
  constructor (hls, fragmentTracker) {
    super(hls,
      Event.MEDIA_ATTACHED,
      Event.MEDIA_DETACHING,
      Event.AUDIO_TRACKS_UPDATED,
      Event.AUDIO_TRACK_SWITCHING,
      Event.AUDIO_TRACK_LOADED,
      Event.KEY_LOADED,
      Event.FRAG_LOADED,
      Event.FRAG_PARSING_INIT_SEGMENT,
      Event.FRAG_PARSING_DATA,
      Event.FRAG_PARSED,
      Event.ERROR,
      Event.BUFFER_RESET,
      Event.BUFFER_CREATED,
      Event.BUFFER_APPENDED,
      Event.BUFFER_FLUSHED,
      Event.INIT_PTS_FOUND);
    this.fragmentTracker = fragmentTracker;
    this.config = hls.config;
    this.audioCodecSwap = false;
    this._state = State.STOPPED;
    this.initPTS = [];
    this.waitingFragment = null;
    this.videoTrackCC = null;
  }
 
  onHandlerDestroying () {
    this.stopLoad();
  }
 
  onHandlerDestroyed () {
    this.state = State.STOPPED;
    this.fragmentTracker = null;
  }
 
  // Signal that video PTS was found
  onInitPtsFound (data) {
    let demuxerId = data.id, cc = data.frag.cc, initPTS = data.initPTS;
    if (demuxerId === 'main') {
      // Always update the new INIT PTS
      // Can change due level switch
      this.initPTS[cc] = initPTS;
      this.videoTrackCC = cc;
      logger.log(`InitPTS for cc: ${cc} found from video track: ${initPTS}`);
 
      // If we are waiting we need to demux/remux the waiting frag
      // With the new initPTS
      if (this.state === State.WAITING_INIT_PTS)
        this.tick();
    }
  }
 
  startLoad (startPosition) {
    Iif (this.tracks) {
      let lastCurrentTime = this.lastCurrentTime;
      this.stopLoad();
      this.setInterval(100);
      this.fragLoadError = 0;
      if (lastCurrentTime > 0 && startPosition === -1) {
        logger.log(`audio:override startPosition with lastCurrentTime @${lastCurrentTime.toFixed(3)}`);
        this.state = State.IDLE;
      } else {
        this.lastCurrentTime = this.startPosition ? this.startPosition : startPosition;
        this.state = State.STARTING;
      }
      this.nextLoadPosition = this.startPosition = this.lastCurrentTime;
      this.tick();
    } else {
      this.startPosition = startPosition;
      this.state = State.STOPPED;
    }
  }
 
  stopLoad () {
    let frag = this.fragCurrent;
    if (frag) {
      if (frag.loader)
        frag.loader.abort();
 
      this.fragmentTracker.removeFragment(frag);
      this.fragCurrent = null;
    }
    this.fragPrevious = null;
    if (this.demuxer) {
      this.demuxer.destroy();
      this.demuxer = null;
    }
    this.state = State.STOPPED;
  }
 
  set state (nextState) {
    Iif (this.state !== nextState) {
      const previousState = this.state;
      this._state = nextState;
      logger.log(`audio stream:${previousState}->${nextState}`);
    }
  }
 
  get state () {
    return this._state;
  }
 
  doTick () {
    let pos, track, trackDetails, hls = this.hls, config = hls.config;
    // logger.log('audioStream:' + this.state);
    switch (this.state) {
    case State.ERROR:
      // don't do anything in error state to avoid breaking further ...
    case State.PAUSED:
      // don't do anything in paused state either ...
    case State.BUFFER_FLUSHING:
      break;
    case State.STARTING:
      this.state = State.WAITING_TRACK;
      this.loadedmetadata = false;
      break;
    case State.IDLE:
      const tracks = this.tracks;
      // audio tracks not received => exit loop
      if (!tracks)
        break;
 
      // if video not attached AND
      // start fragment already requested OR start frag prefetch disable
      // exit loop
      // => if media not attached but start frag prefetch is enabled and start frag not requested yet, we will not exit loop
      if (!this.media &&
          (this.startFragRequested || !config.startFragPrefetch))
        break;
 
      // determine next candidate fragment to be loaded, based on current position and
      //  end of buffer position
      // if we have not yet loaded any fragment, start loading from start position
      if (this.loadedmetadata) {
        pos = this.media.currentTime;
      } else {
        pos = this.nextLoadPosition;
        if (pos === undefined)
          break;
      }
      let media = this.mediaBuffer ? this.mediaBuffer : this.media,
        videoBuffer = this.videoBuffer ? this.videoBuffer : this.media,
        bufferInfo = BufferHelper.bufferInfo(media, pos, config.maxBufferHole),
        mainBufferInfo = BufferHelper.bufferInfo(videoBuffer, pos, config.maxBufferHole),
        bufferLen = bufferInfo.len,
        bufferEnd = bufferInfo.end,
        fragPrevious = this.fragPrevious,
        // ensure we buffer at least config.maxBufferLength (default 30s) or config.maxMaxBufferLength (default: 600s)
        // whichever is smaller.
        // once we reach that threshold, don't buffer more than video (mainBufferInfo.len)
        maxConfigBuffer = Math.min(config.maxBufferLength, config.maxMaxBufferLength),
        maxBufLen = Math.max(maxConfigBuffer, mainBufferInfo.len),
        audioSwitch = this.audioSwitch,
        trackId = this.trackId;
 
        // if buffer length is less than maxBufLen try to load a new fragment
      if ((bufferLen < maxBufLen || audioSwitch) && trackId < tracks.length) {
        trackDetails = tracks[trackId].details;
        // if track info not retrieved yet, switch state and wait for track retrieval
        if (typeof trackDetails === 'undefined') {
          this.state = State.WAITING_TRACK;
          break;
        }
 
        // check if we need to finalize media stream
        // we just got done loading the final fragment and there is no other buffered range after ...
        // rationale is that in case there are any buffered ranges after, it means that there are unbuffered portion in between
        // so we should not switch to ENDED in that case, to be able to buffer them
        if (!audioSwitch && !trackDetails.live && fragPrevious && fragPrevious.sn === trackDetails.endSN && !bufferInfo.nextStart) {
          // if we are not seeking or if we are seeking but everything (almost) til the end is buffered, let's signal eos
          // we don't compare exactly media.duration === bufferInfo.end as there could be some subtle media duration difference when switching
          // between different renditions. using half frag duration should help cope with these cases.
          if (!this.media.seeking || (this.media.duration - bufferEnd) < fragPrevious.duration / 2) {
            // Finalize the media stream
            this.hls.trigger(Event.BUFFER_EOS, { type: 'audio' });
            this.state = State.ENDED;
            break;
          }
        }
 
        // find fragment index, contiguous with end of buffer position
        let fragments = trackDetails.fragments,
          fragLen = fragments.length,
          start = fragments[0].start,
          end = fragments[fragLen - 1].start + fragments[fragLen - 1].duration,
          frag;
 
          // When switching audio track, reload audio as close as possible to currentTime
        if (audioSwitch) {
          if (trackDetails.live && !trackDetails.PTSKnown) {
            logger.log('switching audiotrack, live stream, unknown PTS,load first fragment');
            bufferEnd = 0;
          } else {
            bufferEnd = pos;
            // if currentTime (pos) is less than alt audio playlist start time, it means that alt audio is ahead of currentTime
            if (trackDetails.PTSKnown && pos < start) {
              // if everything is buffered from pos to start or if audio buffer upfront, let's seek to start
              if (bufferInfo.end > start || bufferInfo.nextStart) {
                logger.log('alt audio track ahead of main track, seek to start of alt audio track');
                this.media.currentTime = start + 0.05;
              } else {
                return;
              }
            }
          }
        }
        if (trackDetails.initSegment && !trackDetails.initSegment.data) {
          frag = trackDetails.initSegment;
        } // eslint-disable-line brace-style
        // if bufferEnd before start of playlist, load first fragment
        else if (bufferEnd <= start) {
          frag = fragments[0];
          if (this.videoTrackCC !== null && frag.cc !== this.videoTrackCC) {
            // Ensure we find a fragment which matches the continuity of the video track
            frag = findFragWithCC(fragments, this.videoTrackCC);
          }
          if (trackDetails.live && frag.loadIdx && frag.loadIdx === this.fragLoadIdx) {
            // we just loaded this first fragment, and we are still lagging behind the start of the live playlist
            // let's force seek to start
            const nextBuffered = bufferInfo.nextStart ? bufferInfo.nextStart : start;
            logger.log(`no alt audio available @currentTime:${this.media.currentTime}, seeking @${nextBuffered + 0.05}`);
            this.media.currentTime = nextBuffered + 0.05;
            return;
          }
        } else {
          let foundFrag;
          let maxFragLookUpTolerance = config.maxFragLookUpTolerance;
          const fragNext = fragPrevious ? fragments[fragPrevious.sn - fragments[0].sn + 1] : undefined;
          let fragmentWithinToleranceTest = (candidate) => {
            // offset should be within fragment boundary - config.maxFragLookUpTolerance
            // this is to cope with situations like
            // bufferEnd = 9.991
            // frag[Ø] : [0,10]
            // frag[1] : [10,20]
            // bufferEnd is within frag[0] range ... although what we are expecting is to return frag[1] here
            //              frag start               frag start+duration
            //                  |-----------------------------|
            //              <--->                         <--->
            //  ...--------><-----------------------------><---------....
            // previous frag         matching fragment         next frag
            //  return -1             return 0                 return 1
            // logger.log(`level/sn/start/end/bufEnd:${level}/${candidate.sn}/${candidate.start}/${(candidate.start+candidate.duration)}/${bufferEnd}`);
            // Set the lookup tolerance to be small enough to detect the current segment - ensures we don't skip over very small segments
            let candidateLookupTolerance = Math.min(maxFragLookUpTolerance, candidate.duration);
            if ((candidate.start + candidate.duration - candidateLookupTolerance) <= bufferEnd)
              return 1;
            // if maxFragLookUpTolerance will have negative value then don't return -1 for first element
            else if (candidate.start - candidateLookupTolerance > bufferEnd && candidate.start)
              return -1;
 
            return 0;
          };
 
          if (bufferEnd < end) {
            if (bufferEnd > end - maxFragLookUpTolerance)
              maxFragLookUpTolerance = 0;
 
            // Prefer the next fragment if it's within tolerance
            if (fragNext && !fragmentWithinToleranceTest(fragNext))
              foundFrag = fragNext;
            else
              foundFrag = BinarySearch.search(fragments, fragmentWithinToleranceTest);
          } else {
            // reach end of playlist
            foundFrag = fragments[fragLen - 1];
          }
          if (foundFrag) {
            frag = foundFrag;
            start = foundFrag.start;
            // logger.log('find SN matching with pos:' +  bufferEnd + ':' + frag.sn);
            if (fragPrevious && frag.level === fragPrevious.level && frag.sn === fragPrevious.sn) {
              if (frag.sn < trackDetails.endSN) {
                frag = fragments[frag.sn + 1 - trackDetails.startSN];
                logger.log(`SN just loaded, load next one: ${frag.sn}`);
              } else {
                frag = null;
              }
            }
          }
        }
        if (frag) {
          // logger.log('      loading frag ' + i +',pos/bufEnd:' + pos.toFixed(3) + '/' + bufferEnd.toFixed(3));
          if (frag.decryptdata && (frag.decryptdata.uri != null) && (frag.decryptdata.key == null)) {
            logger.log(`Loading key for ${frag.sn} of [${trackDetails.startSN} ,${trackDetails.endSN}],track ${trackId}`);
            this.state = State.KEY_LOADING;
            hls.trigger(Event.KEY_LOADING, { frag: frag });
          } else {
            logger.log(`Loading ${frag.sn}, cc: ${frag.cc} of [${trackDetails.startSN} ,${trackDetails.endSN}],track ${trackId}, currentTime:${pos},bufferEnd:${bufferEnd.toFixed(3)}`);
            // Check if fragment is not loaded
            if (this.fragmentTracker.getState(frag) === FragmentState.NOT_LOADED) {
              this.fragCurrent = frag;
              this.startFragRequested = true;
              if (!isNaN(frag.sn))
                this.nextLoadPosition = frag.start + frag.duration;
 
              hls.trigger(Event.FRAG_LOADING, { frag });
              this.state = State.FRAG_LOADING;
            }
          }
        }
      }
      break;
    case State.WAITING_TRACK:
      track = this.tracks[this.trackId];
      // check if playlist is already loaded
      if (track && track.details)
        this.state = State.IDLE;
 
      break;
    case State.FRAG_LOADING_WAITING_RETRY:
      var now = performance.now();
      var retryDate = this.retryDate;
      media = this.media;
      var isSeeking = media && media.seeking;
      // if current time is gt than retryDate, or if media seeking let's switch to IDLE state to retry loading
      if (!retryDate || (now >= retryDate) || isSeeking) {
        logger.log('audioStreamController: retryDate reached, switch back to IDLE state');
        this.state = State.IDLE;
      }
      break;
    case State.WAITING_INIT_PTS:
      const videoTrackCC = this.videoTrackCC;
      if (this.initPTS[videoTrackCC] === undefined)
        break;
 
      // Ensure we don't get stuck in the WAITING_INIT_PTS state if the waiting frag CC doesn't match any initPTS
      const waitingFrag = this.waitingFragment;
      if (waitingFrag) {
        const waitingFragCC = waitingFrag.frag.cc;
        if (videoTrackCC !== waitingFragCC) {
          track = this.tracks[this.trackId];
          if (track.details && track.details.live) {
            logger.warn(`Waiting fragment CC (${waitingFragCC}) does not match video track CC (${videoTrackCC})`);
            this.waitingFragment = null;
            this.state = State.IDLE;
          }
        } else {
          this.state = State.FRAG_LOADING;
          this.onFragLoaded(this.waitingFragment);
          this.waitingFragment = null;
        }
      } else {
        this.state = State.IDLE;
      }
 
      break;
    case State.STOPPED:
    case State.FRAG_LOADING:
    case State.PARSING:
    case State.PARSED:
    case State.ENDED:
      break;
    default:
      break;
    }
  }
 
  onMediaAttached (data) {
    let media = this.media = this.mediaBuffer = data.media;
    this.onvseeking = this.onMediaSeeking.bind(this);
    this.onvended = this.onMediaEnded.bind(this);
    media.addEventListener('seeking', this.onvseeking);
    media.addEventListener('ended', this.onvended);
    let config = this.config;
    if (this.tracks && config.autoStartLoad)
      this.startLoad(config.startPosition);
  }
 
  onMediaDetaching () {
    let media = this.media;
    if (media && media.ended) {
      logger.log('MSE detaching and video ended, reset startPosition');
      this.startPosition = this.lastCurrentTime = 0;
    }
 
    // remove video listeners
    if (media) {
      media.removeEventListener('seeking', this.onvseeking);
      media.removeEventListener('ended', this.onvended);
      this.onvseeking = this.onvseeked = this.onvended = null;
    }
    this.media = this.mediaBuffer = this.videoBuffer = null;
    this.loadedmetadata = false;
    this.stopLoad();
  }
 
  onMediaSeeking () {
    if (this.state === State.ENDED) {
      // switch to IDLE state to check for potential new fragment
      this.state = State.IDLE;
    }
    if (this.media)
      this.lastCurrentTime = this.media.currentTime;
 
    // tick to speed up processing
    this.tick();
  }
 
  onMediaEnded () {
    // reset startPosition and lastCurrentTime to restart playback @ stream beginning
    this.startPosition = this.lastCurrentTime = 0;
  }
 
  onAudioTracksUpdated (data) {
    logger.log('audio tracks updated');
    this.tracks = data.audioTracks;
  }
 
  onAudioTrackSwitching (data) {
    // if any URL found on new audio track, it is an alternate audio track
    let altAudio = !!data.url;
    this.trackId = data.id;
 
    this.fragCurrent = null;
    this.state = State.PAUSED;
    this.waitingFragment = null;
    // destroy useless demuxer when switching audio to main
    if (!altAudio) {
      if (this.demuxer) {
        this.demuxer.destroy();
        this.demuxer = null;
      }
    } else {
      // switching to audio track, start timer if not already started
      this.setInterval(100);
    }
 
    // should we switch tracks ?
    if (altAudio) {
      this.audioSwitch = true;
      // main audio track are handled by stream-controller, just do something if switching to alt audio track
      this.state = State.IDLE;
    }
    this.tick();
  }
 
  onAudioTrackLoaded (data) {
    let newDetails = data.details,
      trackId = data.id,
      track = this.tracks[trackId],
      duration = newDetails.totalduration,
      sliding = 0;
 
    logger.log(`track ${trackId} loaded [${newDetails.startSN},${newDetails.endSN}],duration:${duration}`);
 
    if (newDetails.live) {
      let curDetails = track.details;
      if (curDetails && newDetails.fragments.length > 0) {
        // we already have details for that level, merge them
        LevelHelper.mergeDetails(curDetails, newDetails);
        sliding = newDetails.fragments[0].start;
        // TODO
        // this.liveSyncPosition = this.computeLivePosition(sliding, curDetails);
        if (newDetails.PTSKnown)
          logger.log(`live audio playlist sliding:${sliding.toFixed(3)}`);
        else
          logger.log('live audio playlist - outdated PTS, unknown sliding');
      } else {
        newDetails.PTSKnown = false;
        logger.log('live audio playlist - first load, unknown sliding');
      }
    } else {
      newDetails.PTSKnown = false;
    }
    track.details = newDetails;
 
    // compute start position
    if (!this.startFragRequested) {
    // compute start position if set to -1. use it straight away if value is defined
      if (this.startPosition === -1) {
        // first, check if start time offset has been set in playlist, if yes, use this value
        let startTimeOffset = newDetails.startTimeOffset;
        if (!isNaN(startTimeOffset)) {
          logger.log(`start time offset found in playlist, adjust startPosition to ${startTimeOffset}`);
          this.startPosition = startTimeOffset;
        } else {
          this.startPosition = 0;
        }
      }
      this.nextLoadPosition = this.startPosition;
    }
    // only switch batck to IDLE state if we were waiting for track to start downloading a new fragment
    if (this.state === State.WAITING_TRACK)
      this.state = State.IDLE;
 
    // trigger handler right now
    this.tick();
  }
 
  onKeyLoaded () {
    if (this.state === State.KEY_LOADING) {
      this.state = State.IDLE;
      this.tick();
    }
  }
 
  onFragLoaded (data) {
    let fragCurrent = this.fragCurrent,
      fragLoaded = data.frag;
    Iif (this.state === State.FRAG_LOADING &&
        fragCurrent &&
        fragLoaded.type === 'audio' &&
        fragLoaded.level === fragCurrent.level &&
        fragLoaded.sn === fragCurrent.sn) {
      let track = this.tracks[this.trackId],
        details = track.details,
        duration = details.totalduration,
        trackId = fragCurrent.level,
        sn = fragCurrent.sn,
        cc = fragCurrent.cc,
        audioCodec = this.config.defaultAudioCodec || track.audioCodec || 'mp4a.40.2',
        stats = this.stats = data.stats;
      if (sn === 'initSegment') {
        this.state = State.IDLE;
 
        stats.tparsed = stats.tbuffered = performance.now();
        details.initSegment.data = data.payload;
        this.hls.trigger(Event.FRAG_BUFFERED, { stats: stats, frag: fragCurrent, id: 'audio' });
        this.tick();
      } else {
        this.state = State.PARSING;
        // transmux the MPEG-TS data to ISO-BMFF segments
        this.appended = false;
        if (!this.demuxer)
          this.demuxer = new Demuxer(this.hls, 'audio');
 
        // Check if we have video initPTS
        // If not we need to wait for it
        let initPTS = this.initPTS[cc];
        let initSegmentData = details.initSegment ? details.initSegment.data : [];
        if (details.initSegment || initPTS !== undefined) {
          this.pendingBuffering = true;
          logger.log(`Demuxing ${sn} of [${details.startSN} ,${details.endSN}],track ${trackId}`);
          // time Offset is accurate if level PTS is known, or if playlist is not sliding (not live)
          let accurateTimeOffset = false; // details.PTSKnown || !details.live;
          this.demuxer.push(data.payload, initSegmentData, audioCodec, null, fragCurrent, duration, accurateTimeOffset, initPTS);
        } else {
          logger.log(`unknown video PTS for continuity counter ${cc}, waiting for video PTS before demuxing audio frag ${sn} of [${details.startSN} ,${details.endSN}],track ${trackId}`);
          this.waitingFragment = data;
          this.state = State.WAITING_INIT_PTS;
        }
      }
    }
    this.fragLoadError = 0;
  }
 
  onFragParsingInitSegment (data) {
    const fragCurrent = this.fragCurrent;
    const fragNew = data.frag;
    if (fragCurrent &&
        data.id === 'audio' &&
        fragNew.sn === fragCurrent.sn &&
        fragNew.level === fragCurrent.level &&
        this.state === State.PARSING) {
      let tracks = data.tracks, track;
 
      // delete any video track found on audio demuxer
      if (tracks.video)
        delete tracks.video;
 
      // include levelCodec in audio and video tracks
      track = tracks.audio;
      if (track) {
        track.levelCodec = track.codec;
        track.id = data.id;
        this.hls.trigger(Event.BUFFER_CODECS, tracks);
        logger.log(`audio track:audio,container:${track.container},codecs[level/parsed]=[${track.levelCodec}/${track.codec}]`);
        let initSegment = track.initSegment;
        if (initSegment) {
          let appendObj = { type: 'audio', data: initSegment, parent: 'audio', content: 'initSegment' };
          if (this.audioSwitch) {
            this.pendingData = [appendObj];
          } else {
            this.appended = true;
            // arm pending Buffering flag before appending a segment
            this.pendingBuffering = true;
            this.hls.trigger(Event.BUFFER_APPENDING, appendObj);
          }
        }
        // trigger handler right now
        this.tick();
      }
    }
  }
 
  onFragParsingData (data) {
    const fragCurrent = this.fragCurrent;
    const fragNew = data.frag;
    if (fragCurrent &&
        data.id === 'audio' &&
        data.type === 'audio' &&
        fragNew.sn === fragCurrent.sn &&
        fragNew.level === fragCurrent.level &&
        this.state === State.PARSING) {
      let trackId = this.trackId,
        track = this.tracks[trackId],
        hls = this.hls;
 
      if (isNaN(data.endPTS)) {
        data.endPTS = data.startPTS + fragCurrent.duration;
        data.endDTS = data.startDTS + fragCurrent.duration;
      }
 
      fragCurrent.addElementaryStream(Fragment.ElementaryStreamTypes.AUDIO);
 
      logger.log(`parsed ${data.type},PTS:[${data.startPTS.toFixed(3)},${data.endPTS.toFixed(3)}],DTS:[${data.startDTS.toFixed(3)}/${data.endDTS.toFixed(3)}],nb:${data.nb}`);
      LevelHelper.updateFragPTSDTS(track.details, fragCurrent, data.startPTS, data.endPTS);
 
      let audioSwitch = this.audioSwitch, media = this.media, appendOnBufferFlush = false;
      // Only flush audio from old audio tracks when PTS is known on new audio track
      if (audioSwitch && media) {
        if (media.readyState) {
          let currentTime = media.currentTime;
          logger.log('switching audio track : currentTime:' + currentTime);
          if (currentTime >= data.startPTS) {
            logger.log('switching audio track : flushing all audio');
            this.state = State.BUFFER_FLUSHING;
            hls.trigger(Event.BUFFER_FLUSHING, { startOffset: 0, endOffset: Number.POSITIVE_INFINITY, type: 'audio' });
            appendOnBufferFlush = true;
            // Lets announce that the initial audio track switch flush occur
            this.audioSwitch = false;
            hls.trigger(Event.AUDIO_TRACK_SWITCHED, { id: trackId });
          }
        } else {
          // Lets announce that the initial audio track switch flush occur
          this.audioSwitch = false;
          hls.trigger(Event.AUDIO_TRACK_SWITCHED, { id: trackId });
        }
      }
 
      let pendingData = this.pendingData;
 
      if (!pendingData) {
        console.warn('Apparently attempt to enqueue media payload without codec initialization data upfront');
        hls.trigger(Event.ERROR, { type: ErrorTypes.MEDIA_ERROR, details: null, fatal: true });
        return;
      }
 
      if (!this.audioSwitch) {
        [data.data1, data.data2].forEach(buffer => {
          if (buffer && buffer.length)
            pendingData.push({ type: data.type, data: buffer, parent: 'audio', content: 'data' });
        });
        if (!appendOnBufferFlush && pendingData.length) {
          pendingData.forEach(appendObj => {
            // only append in PARSING state (rationale is that an appending error could happen synchronously on first segment appending)
            // in that case it is useless to append following segments
            if (this.state === State.PARSING) {
              // arm pending Buffering flag before appending a segment
              this.pendingBuffering = true;
              this.hls.trigger(Event.BUFFER_APPENDING, appendObj);
            }
          });
          this.pendingData = [];
          this.appended = true;
        }
      }
      // trigger handler right now
      this.tick();
    }
  }
 
  onFragParsed (data) {
    const fragCurrent = this.fragCurrent;
    const fragNew = data.frag;
    if (fragCurrent &&
        data.id === 'audio' &&
        fragNew.sn === fragCurrent.sn &&
        fragNew.level === fragCurrent.level &&
        this.state === State.PARSING) {
      this.stats.tparsed = performance.now();
      this.state = State.PARSED;
      this._checkAppendedParsed();
    }
  }
 
  onBufferReset () {
    // reset reference to sourcebuffers
    this.mediaBuffer = this.videoBuffer = null;
    this.loadedmetadata = false;
  }
 
  onBufferCreated (data) {
    let audioTrack = data.tracks.audio;
    if (audioTrack) {
      this.mediaBuffer = audioTrack.buffer;
      this.loadedmetadata = true;
    }
    if (data.tracks.video)
      this.videoBuffer = data.tracks.video.buffer;
  }
 
  onBufferAppended (data) {
    Iif (data.parent === 'audio') {
      const state = this.state;
      if (state === State.PARSING || state === State.PARSED) {
        // check if all buffers have been appended
        this.pendingBuffering = (data.pending > 0);
        this._checkAppendedParsed();
      }
    }
  }
 
  _checkAppendedParsed () {
    // trigger handler right now
    if (this.state === State.PARSED && (!this.appended || !this.pendingBuffering)) {
      let frag = this.fragCurrent, stats = this.stats, hls = this.hls;
      if (frag) {
        this.fragPrevious = frag;
        stats.tbuffered = performance.now();
        hls.trigger(Event.FRAG_BUFFERED, { stats: stats, frag: frag, id: 'audio' });
        let media = this.mediaBuffer ? this.mediaBuffer : this.media;
        logger.log(`audio buffered : ${TimeRanges.toString(media.buffered)}`);
        if (this.audioSwitch && this.appended) {
          this.audioSwitch = false;
          hls.trigger(Event.AUDIO_TRACK_SWITCHED, { id: this.trackId });
        }
        this.state = State.IDLE;
      }
      this.tick();
    }
  }
 
  onError (data) {
    let frag = data.frag;
    // don't handle frag error not related to audio fragment
    Iif (frag && frag.type !== 'audio')
      return;
 
    switch (data.details) {
    case ErrorDetails.FRAG_LOAD_ERROR:
    case ErrorDetails.FRAG_LOAD_TIMEOUT:
      if (!data.fatal) {
        let loadError = this.fragLoadError;
        if (loadError)
          loadError++;
        else
          loadError = 1;
 
        let config = this.config;
        if (loadError <= config.fragLoadingMaxRetry) {
          this.fragLoadError = loadError;
          // exponential backoff capped to config.fragLoadingMaxRetryTimeout
          let delay = Math.min(Math.pow(2, loadError - 1) * config.fragLoadingRetryDelay, config.fragLoadingMaxRetryTimeout);
          logger.warn(`audioStreamController: frag loading failed, retry in ${delay} ms`);
          this.retryDate = performance.now() + delay;
          // retry loading state
          this.state = State.FRAG_LOADING_WAITING_RETRY;
        } else {
          logger.error(`audioStreamController: ${data.details} reaches max retry, redispatch as fatal ...`);
          // switch error to fatal
          data.fatal = true;
          this.state = State.ERROR;
        }
      }
      break;
    case ErrorDetails.AUDIO_TRACK_LOAD_ERROR:
    case ErrorDetails.AUDIO_TRACK_LOAD_TIMEOUT:
    case ErrorDetails.KEY_LOAD_ERROR:
    case ErrorDetails.KEY_LOAD_TIMEOUT:
      //  when in ERROR state, don't switch back to IDLE state in case a non-fatal error is received
      if (this.state !== State.ERROR) {
        // if fatal error, stop processing, otherwise move to IDLE to retry loading
        this.state = data.fatal ? State.ERROR : State.IDLE;
        logger.warn(`audioStreamController: ${data.details} while loading frag,switch to ${this.state} state ...`);
      }
      break;
    case ErrorDetails.BUFFER_FULL_ERROR:
      // if in appending state
      if (data.parent === 'audio' && (this.state === State.PARSING || this.state === State.PARSED)) {
        const media = this.mediaBuffer,
          currentTime = this.media.currentTime,
          mediaBuffered = media && BufferHelper.isBuffered(media, currentTime) && BufferHelper.isBuffered(media, currentTime + 0.5);
          // reduce max buf len if current position is buffered
        if (mediaBuffered) {
          const config = this.config;
          if (config.maxMaxBufferLength >= config.maxBufferLength) {
            // reduce max buffer length as it might be too high. we do this to avoid loop flushing ...
            config.maxMaxBufferLength /= 2;
            logger.warn(`audio:reduce max buffer length to ${config.maxMaxBufferLength}s`);
          }
          this.state = State.IDLE;
        } else {
          // current position is not buffered, but browser is still complaining about buffer full error
          // this happens on IE/Edge, refer to https://github.com/video-dev/hls.js/pull/708
          // in that case flush the whole audio buffer to recover
          logger.warn('buffer full error also media.currentTime is not buffered, flush audio buffer');
          this.fragCurrent = null;
          // flush everything
          this.state = State.BUFFER_FLUSHING;
          this.hls.trigger(Event.BUFFER_FLUSHING, { startOffset: 0, endOffset: Number.POSITIVE_INFINITY, type: 'audio' });
        }
      }
      break;
    default:
      break;
    }
  }
 
  onBufferFlushed () {
    let pendingData = this.pendingData;
    if (pendingData && pendingData.length) {
      logger.log('appending pending audio data on Buffer Flushed');
      pendingData.forEach(appendObj => {
        this.hls.trigger(Event.BUFFER_APPENDING, appendObj);
      });
      this.appended = true;
      this.pendingData = [];
      this.state = State.PARSED;
    } else {
      // move to IDLE once flush complete. this should trigger new fragment loading
      this.state = State.IDLE;
      // reset reference to frag
      this.fragPrevious = null;
      this.tick();
    }
  }
}
export default AudioStreamController;